While cosmetic skins must be earned or bought, loot comes in the form of a ranged weapon, melee weapon, health module, shield and gear item. There’s no ease-of-access menu here, either, you’ll have to schlep around the place to access even your own inventory to switch out gear. Oh, and of course access the Premium Store, which is currently fairly barren. There’s a space station hub where you can pick jobs, access your inventory, level up. In Space Punks you’re just going into hostile territory for no real reason. The difference is the PvP element and steadily worsening storm gives a sense of urgency and context. If you’ve played The Cycle, you’ll have experienced a free-to-play adventure with a similar premise. Just a lot of scavenging missions to a hostile planet that are nothing a small army couldn’t sort instead. There’s no over-arching plot to follow, no big bad antagonist to worry about. Beyond that and a unique skill tree, there’s nothing else. They have names, and an assortment of one-liners they regurgitate over and over in-mission. There’s Handsome Space Dude, Beautiful Space Badass, Space Pig Guy, and a grown-up version of Men in Black’s coffee aliens. There’s almost no character to any of it, even the actual characters. While all these words were probably plastered all over Space Punks’ design document, it tends to miss the mark on all but the violence. Space Punks: Loot, shoot, put in the bootīorderlands is a series set across hostile alien worlds, peopled by characters you shouldn’t like, but do. But while it’s bright and colourful and has a general air of forced zaniness, it lacks one crucial component: charm. As you head down to an alien planet with your mercenary of choice to shoot robots and monsters and loot chests, the cel-shaded aesthetic does its best to invoke Gearbox’s magnum opus. In fact, it’s pretty good fun in short blasts. Not yet, anyway.įirst of all, I should say that Space Punks isn’t a bad game. That’s how Space Punks is being sold and, while I get it, well, it’s not quite that. Unique approach to hide-and-seek gameplay, customization & respawn systems, PvPvE, dynamic objectives leading to multiple match results – Killer Klowns evolves the online horror formula in new ways.If playing Space Punks in early access has taught me anything, it’s that marketers get a lot of mileage out of the words “Borderlands meets…”. Take on a role of the iconic Killer Klowns – cooperate in a team of three, utilize outlandish abilities, hunt humans with zany weapons, and plan your own alien invasion to successfully harvest the population of Crescent Cove.įight back as a team of seven brave citizens of Crescent Cove – pick your class, explore the city for valuable loot and weapons, avoid getting captured by Klowns, and try to survive – or sabotage – the alien invasion.Ĭrescent Cove is a sprawling arena for unique 3v7 fights between Klowns and humans – boasting various locations, randomly generated map layout and a multitude of tactical opportunities for both teams. In the battle between Killer Klowns and citizens of Crescent Cove, team up and use your wits to harvest humans or save them from the alien invasion! Klowns win by capturing most - or all - of the Human citizens of Crescent Cove, while Humans win by either de-activating the Klown’s Big Top spaceship, escaping the map before time runs out, or keeping the majority of the townsfolk alive for the entire round. The Game is a multiplayer, asymmetrical (3 vs 7) horror game that pits three Klowns against seven Humans. Based on the 1980’s cult classic film of the same name, Killer Klowns from Outer Space.
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